AI Insights · Timothy · October 2024
Top 5 Trivia Games on iOS in South America Q3 2024
Explore the performance trends of the leading trivia games on iOS in South America during Q3 2024, featuring insights into downloads, revenue, and active users.
The third quarter of 2024 saw intriguing trends in the trivia game category on the iOS platform across South America. Here, we delve into the performance of the top five trivia games, highlighting their weekly downloads, revenue, and active users.
StopotS - The Categories Game by Gartic maintained a consistent pattern in weekly downloads, starting at around 24K and peaking at approximately 28K in early July. However, downloads gradually decreased towards the end of the quarter, settling at around 19K. The app also experienced a slight decline in weekly active users, starting from 46K and ending the quarter at around 39K.
Trivia Crack from Etermax showed a steady weekly revenue, fluctuating between $440 and $750, with a peak of $747 in the second week of July. Downloads started strong at 19.8K, peaking in late July at 23.2K, but exhibited a gradual decline to around 14.9K by the end of September. Active users mirrored this trend, starting at 111K and decreasing to around 79K by the end of Q3.
Akinator by Elokence had modest revenue, with a notable spike to $161 in the final week of September. Weekly downloads fluctuated, peaking at 15.8K in early September, before finishing the quarter at about 11.5K. Active users showed a similar pattern, beginning at 48K, with a peak in early September, and closing the quarter at 41K.
Kahoot! Play & Create Quizzes from Kahoot ASA demonstrated strong revenue growth, reaching $3.7K in late August. Downloads showed a steady increase from 7.8K in early July to a peak of 13.9K in mid-August, ending the quarter slightly lower at 11.7K. The app's active users increased significantly, starting at 54K and reaching a peak of 70K in late August, before stabilizing around 66K.
Trivia Crack 2, another offering from Etermax, maintained a moderate revenue stream, peaking at $406 in early July. Downloads saw a notable increase mid-quarter, reaching a high of 13K in mid-August, before tapering off to 5.8K by the end of September. Active users followed a similar trajectory, with an increase from 19K to a peak of 26K in mid-August, concluding the quarter at 17K.
For more detailed insights and analyses, visit Sensor Tower for comprehensive data on mobile app performance.